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Contents
Foreword & Publication Information
Executive Summary
1 Introduction
2 Obtaining the Software
3 Installation
- 3.1 Computer Requirement
- 3.2 Running an Application within Visual FoxPro
- 3.3 Running a Stand Alone Application
4 Description of the Software Package
- 4.1 Organisation and Layout
- 4.2 Sections, Data and Maps
- 4.3 The 'Homogeneous Stream Section'
- 4.4 'Skeleton Maps'
- 4.5 Display Elements
- 4.6 Component Attributes and Ratings
- 4.7 Habitat Condition and Value Ratings
- 4.7.1 Riparian Vegetation
- 4.7.2 Environs
- 4.7.3 Aquatic Habitat
- 4.7.4 Bank Stability
- 4.7.5 Bed and Bar Stability
- 4.7.6 Aquatic Vegetation
- 4.7.7 Conservation Value
- 4.7.8 Overall Condition
- 4.8 Habitat Classification Indices
- 4.8.1 Channel Habitat Diversity Index
- 4.8.2 Riparian Zone Width
- 4.9 Depth Parameters
- 4.9.1 Pool Depth
- 4.9.2 Riffle/Run Depth
- 4.10 Sediment Particle Size Parameters
- 4.10.1 Pool Sediment Size (mm)
- 4.10.2 Riffle/ Run Sediment Size (mm)
- 4.10.3 Riffle Sediment Size (mm)
- 4.10.4 Cascade Sediment Size (mm)
- 4.11 Waterway Classification Indices
- 4.11.1 Modification Index
- 4.11.2 Average Buffer Naturalness Index
- 4.11.3 Buffer to Bankfull Ratio
- 4.12 Rehabilitation Attributes
- 4.12.1 Pollution Source Index
- 4.12.2 Suitability for Natural Design
- 4.12.3 Constraints and Opportunities
5 Operating the Software Package
- 5.1 General Introduction
- 5.2 Displaying Ratings for Single Attributes
- 5.3 Allocation of Sections to Categories
- 5.4 Building Formulae
- 5.4.1 Multiple Weights
- 5.5 Creating Selection Criteria
- 5.6 Running a Game
- 5.6.1 Interpreting the Outcome of the Game on the Display
- 5.6.2 The Scoring System for the Games
- 5.7 Ending A Session
6 Major Components
- 6.1 Home Page
- 6.2 Introduction
- 6.3 Data Types
- 6.4 Demonstration Facility for Running the Games
- 6.5 'Easy' Game Set
- 6.6 'Harder' Game Set
- 6.7 'Challenge' Game Set
- 6.8 'Glossary of Terms'
7 References
Colour Figures 3 to 13
- Figure 3. Display elements for maps used in various games
- Figure 4. Derivation of the Condition Ratings for Riparian Vegetation, Environs
- and Aquatic Habitat
- Figure 5. Derivation of the Condition Ratings for Banks, Bed and Bar and Aquatic
- Vegetation
- Figure 6. Derivation of the Condition Ratings for Conservation Value, Overall
- Condition and Channel Habitat Diversity Index
- Figure 7. Derivation of the Condition Ratings for Constraints and Opportunities,
- Depths and Sediment Particle Sizes, and Remnant Riparian Zone Widths
- Figure 8. Derivation of the Condition Ratings for Average Buffer Naturalness, Pollution Source Index and Suitability for Natural Design
- Figure 9. Derivation of the Modification Index
- Figure 10. Buttons and tools used to display component ratings and to build formulae and selection tests
- Figure 11. Screen layout for the 'Easy Set of Games
- Figure 12. Outcome for Game 1 using a formula with Bank and Riparian Vegetation Condition Ratings
- Figure 13. Outcome for Game 1 with Bank and Riparian Zone Width added and Riparian Vegetation Condition applied as a negative.
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List of Tables
- Table 1. Type of ratings and data summaries available in the package 4
- Table 2. Hierarchical data levels and their availability in the database and mapping
- System for the DSS package 6
- Table 3. Categories used for various parameters 8
List of Figures
- Figure 1. Definition of 'Homogeneous Stream Sections' with representative survey sites (reaches).
- Figure 2. 'Skeleton Maps' of 'Homogeneous Stream Sections'
- Figure 3. Display elements for maps used in various games
- Figure 4. Derivation of the Condition Ratings for Riparian Vegetation, Environs
- and Aquatic Habitat
- Figure 5. Derivation of the Condition Ratings for Banks, Bed and Bar and Aquatic
- Vegetation
- Figure 6. Derivation of the Condition Ratings for Conservation Value, Overall
- Condition and Channel Habitat Diversity Index
- Figure 7. Derivation of the Condition Ratings for Constraints and Opportunities,
- Depths and Sediment Particle Sizes, and Remnant Riparian Zone Widths
- Figure 8. Derivation of the Condition Ratings for Average Buffer Naturalness, Pollution Source Index and Suitability for Natural Design
- Figure 9. Derivation of the Modification Index
- Figure 10. Buttons and tools used to display component ratings and to build formulae and selection tests
- Figure 11. Screen layout for the 'Easy Set of Games
- Figure 12. Outcome for Game 1 using a formula with Bank and Riparian Vegetation Condition Ratings
- Figure 13. Outcome for Game 1 with Bank and Riparian Zone Width added and Riparian Vegetation Condition applied as a negative.