Basic Decision Support System for Management of Urban Streams. Report No. 4. Demonstration Game – Lets Fix Urban Streams
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Table of Contents: BDSS for Urban Streams Report 4. Demonstration Game – Lets Fix Urban Streams
Basic Decision Support System for Management of Urban Streams. Report No. 4. Demonstration Game – 'Lets Fix Urban Streams'
DRAFT
Dr. John R. Anderson
Centre for Coastal Management Southern Cross University
Contents
Foreword & Publication Information
Executive Summary
1 Introduction
2 Obtaining the Software
3 Installation
3.1 Computer Requirement
3.2 Running an Application within Visual FoxPro
3.3 Running a Stand Alone Application
4 Description of the Software Package
4.1 Organisation and Layout
4.2 Sections, Data and Maps
4.3 The 'Homogeneous Stream Section'
4.4 'Skeleton Maps'
4.5 Display Elements
4.6 Component Attributes and Ratings
4.7 Habitat Condition and Value Ratings
4.7.1 Riparian Vegetation
4.7.2 Environs
4.7.3 Aquatic Habitat
4.7.4 Bank Stability
4.7.5 Bed and Bar Stability
4.7.6 Aquatic Vegetation
4.7.7 Conservation Value
4.7.8 Overall Condition
4.8 Habitat Classification Indices
4.8.1 Channel Habitat Diversity Index
4.8.2 Riparian Zone Width
4.9 Depth Parameters
4.9.1 Pool Depth
4.9.2 Riffle/Run Depth
4.10 Sediment Particle Size Parameters
4.10.1 Pool Sediment Size (mm)
4.10.2 Riffle/ Run Sediment Size (mm)
4.10.3 Riffle Sediment Size (mm)
4.10.4 Cascade Sediment Size (mm)
4.11 Waterway Classification Indices
4.11.1 Modification Index
4.11.2 Average Buffer Naturalness Index
4.11.3 Buffer to Bankfull Ratio
4.12 Rehabilitation Attributes
4.12.1 Pollution Source Index
4.12.2 Suitability for Natural Design
4.12.3 Constraints and Opportunities
5 Operating the Software Package
5.1 General Introduction
5.2 Displaying Ratings for Single Attributes
5.3 Allocation of Sections to Categories
5.4 Building Formulae
5.4.1 Multiple Weights
5.5 Creating Selection Criteria
5.6 Running a Game
5.6.1 Interpreting the Outcome of the Game on the Display
5.6.2 The Scoring System for the Games
5.7 Ending A Session
6 Major Components
6.1 Home Page
6.2 Introduction
6.3 Data Types
6.4 Demonstration Facility for Running the Games
6.5 'Easy' Game Set
6.6 'Harder' Game Set
6.7 'Challenge' Game Set
6.8 'Glossary of Terms'
7 References
Colour Figures 3 to 13
Figure 3. Display elements for maps used in various games
Figure 4. Derivation of the Condition Ratings for Riparian Vegetation, Environs
and Aquatic Habitat
Figure 5. Derivation of the Condition Ratings for Banks, Bed and Bar and Aquatic
Vegetation
Figure 6. Derivation of the Condition Ratings for Conservation Value, Overall
Condition and Channel Habitat Diversity Index
Figure 7. Derivation of the Condition Ratings for Constraints and Opportunities,
Depths and Sediment Particle Sizes, and Remnant Riparian Zone Widths
Figure 8. Derivation of the Condition Ratings for Average Buffer Naturalness, Pollution Source Index and Suitability for Natural Design
Figure 9. Derivation of the Modification Index
Figure 10. Buttons and tools used to display component ratings and to build formulae and selection tests
Figure 11. Screen layout for the 'Easy Set of Games
Figure 12. Outcome for Game 1 using a formula with Bank and Riparian Vegetation Condition Ratings
Figure 13. Outcome for Game 1 with Bank and Riparian Zone Width added and Riparian Vegetation Condition applied as a negative.
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List of Tables
Table 1. Type of ratings and data summaries available in the package 4
Table 2. Hierarchical data levels and their availability in the database and mapping
System for the DSS package 6
Table 3. Categories used for various parameters 8
List of Figures
Figure 1. Definition of 'Homogeneous Stream Sections' with representative survey sites (reaches).
Figure 2. 'Skeleton Maps' of 'Homogeneous Stream Sections'
Figure 3. Display elements for maps used in various games
Figure 4. Derivation of the Condition Ratings for Riparian Vegetation, Environs
and Aquatic Habitat
Figure 5. Derivation of the Condition Ratings for Banks, Bed and Bar and Aquatic
Vegetation
Figure 6. Derivation of the Condition Ratings for Conservation Value, Overall
Condition and Channel Habitat Diversity Index
Figure 7. Derivation of the Condition Ratings for Constraints and Opportunities,
Depths and Sediment Particle Sizes, and Remnant Riparian Zone Widths
Figure 8. Derivation of the Condition Ratings for Average Buffer Naturalness, Pollution Source Index and Suitability for Natural Design
Figure 9. Derivation of the Modification Index
Figure 10. Buttons and tools used to display component ratings and to build formulae and selection tests
Figure 11. Screen layout for the 'Easy Set of Games
Figure 12. Outcome for Game 1 using a formula with Bank and Riparian Vegetation Condition Ratings
Figure 13. Outcome for Game 1 with Bank and Riparian Zone Width added and Riparian Vegetation Condition applied as a negative.
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Table of Contents: BDSS for Urban Streams Report 4. Demonstration Game – Lets Fix Urban Streams
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